![]() ![]() Most rifle ammo is still able to kill him in one headshot. What is recommended is an up close fight, preferably with grenades to break up the team, as well as taking out Glukhar at the beginning if possible. ⦁ Long ranged fights are heavily discouraged, as usually the aggressive pushes put a lot of stress on players while the rest of Glukhar’s team can sit back and take more carefully aimed shots. ⦁ Glukhar’s team will often work in pairs to push or flank a player very aggressively while the others stay back to defend Glukhar and lay down some covering fire. Each guard usually carries an assault rifle and either a shotgun, a marksman’s rifle, or an SMG. Up to 6 people can accompany Glukhar, each armed with high tier body armor and class 3-6 helmets. ⦁ Glukhar can be scary, but his guards make up most of the threat in fighting him. Glukhar is very accurate with this weapon, and long ranged fights are not advised, though it has a relatively small magazine. 50 cal assault rifle designed to be a “close-quarters battle rifle”. ⦁ Glukhar is armed with an Ash-12, which is essentially a. ⦁ While Glukhar himself isn’t heavily armored, he is very durable with 200 points of chest health alone, and 70 in his head. Glukhar is easily identified from his team by his black shirt and grey pants, as well as a relatively light kit compared to his guards. His team can spawn in the Train Yard, the Black Bishop, Black Knight, or Black Pawn buildings, in the bunkers basement, or near the helicopter pad. Glukhar is a durable, well armed boss that can spawn on the Reserve map with up to 6 equally well armed guards. In addition, Shturman’s crew has increased chest health and wears body armor ranging from level 3 to 6, making them fairly difficult to take down with chest shots. ⦁ It isn’t unheard of for Shturman’s guards to flank a player while the others pin him down. ⦁ When rushed, they may also deploy grenades, ⦁ Shturman’s crew normally has semi-auto weapons, or even Mosins, but it is possible for Shturman to spawn with an AK 105 and for his followers spawn with a VSS. ⦁ Their spread out formation, makes them extremely vulnerable to ambushes. ⦁ Unlike other bosses, Shturman and his team tend to be armed with semiautomatic weapons and never wear helmets. He always has a pair of followers, and they all have a tendency towards very accurate, semiautomatic fire. Shturman is a sniper that either camps near, or patrols around the Sawmill on Woods. READ ALSO : Reshala Guide – Spawn Location & How to Eliminate Shturman – Forest He fights cautiously and let’s his guards protect him. His name literally means “Deal maker” and this is reflected in his behavior in-game. The door itself is in the basement parking right next to the breached. He can also carry Labs Access Cards, and Object 11SR Keycard which gives access to Killa’s stash and the Safe Room extraction for Interchange. EXFIL - SAFE Room, you will need a Object 11SR keycard to gain access to this EXFIL. Ironically, this ammo is also the best for dealing with Killa’s heavy armor. ![]() If you do manage to take him out, Killa’s personal gear is well worth Looting, but so is the 5.45×39 mm 7N39 “Igolnik” he’s known for carrying. ⦁ Generally, avoid using grenades against Killa as his aggression really won’t give you a proper opening to toss one, and he’s mobile enough that he won’t likely be in the area when it goes off. Killa hunts alone, and while his greatest asset is his unrelenting aggression, his intense suppressing fire often leaves him completely exposed from behind. Only 3 can be held in your PMC inventory at one time.⦁ The best advice I can give for dealing with Killa is to have a buddy or two, and learn some angles. A special small case for storing plastic cards, including key cards. ![]() Keycard holder case (Keycards) is a Container item in Escape from Tarkov. It will not be consumed when entering The Lab… It will be consumed upon entering The Lab. Cannot be listed for sale on the flea market. A single-use United Security issued TerraGroup Labs access keycard. TerraGroup Labs access keycard (Access) is a Keycard in Escape from Tarkov. Pockets and bags of Scavs On Cultist priest’s body Can be obtained via Scav Case Can be obtained from daily quests On Tagilla’s body On Reshala’s… TerraGroup Labs access keycard – Escape from Tarkov Wiki The power switch can be found inside this station. This key is currently running for around 10 million rubles on the flea market, but you can find it on Killa’s body (the Interchange scav boss). United Security issued TerraGroup Labs top-level administration keycard. First, you’ll need to acquire an Object 11SR Keycardto use the new Saferoom EXFIL in Escape From Tarkov. TerraGroup Labs keycard (Black) (Black) is a Keycard in Escape from Tarkov. ![]()
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